Let's work together!
I am a Graphic Designer, Illustrator, and Game Artist who loves to create eye-catching and effective designs. 
I have a wide range of skills, and I have experience designing games, digital ads, social media content, key art, logos, and more. I would love to work with you on your next project.
Graphic Design: Digital & Print
UI Art
Web Design
Game Design: Digital & Tabletop
Concept Art
Logo Design & Branding
Social Media
Screen Printing
Apparel Design
After Effects
UI Implementation (Unity)
Global Worldwide
UI Artist — September 2021 to Present
—Work on Kingdom Maker, doing UI Art: Creating UI assets and layouts for new features, as well as updating old features. 
—Design for icons, illustrations, and more for LiveOps events. 
—Provided art direction to outsource teams to create icons and illustrations. 

Self Directed Game Projects
August 2019 Present
—Self directed work creating all character, environment, and user interface art for independent game projects. 
Darkbeacon, a short cosmic horror adventure for Dungeons & Dragons.
Ravenweald, available on Steam.
Alpha Betta, available on itch.io. This game was made in 48 hours, and ranked in the top 100 out of 2,619 entries in the 2019 GMTK Game Jam.
Sci Fi Pixel Art UI Kit, available in the Unity Asset Store. 

Graphic Designer — June 2020 to Present
—Work on a wide variety of projects for clients in industries including pharmaceutical, beverage packaging, financial technology, and architecture. 
—Web design, illustration, motion graphics, and general graphic design for marketing and website projects. 

2018 to Present
Work on a wide variety of projects for clients like Lefthand Brewing, Arc Thrift Store, and Fiske Planetarium. 
Storyboarding, marketing art, social media content, and asset creation for motion design projects. 
Design for presentations, conference booths, board games, and more.

Backflip Studios 
Graphic Designer — May 2016 to October 2018
Worked with art directors and product teams to solidify brand identities for games.
Designed logos, key art, teasers, announcements, and ads for in-game events, updates, and releases.
Designed social media content including static and video sharables, survey posts, headers, and more for DragonVale as its page grew to over 3 million Facebook likes, and DragonVale World as it grew to over 2.5 million Facebook likes.
Designed and produced user acquisition ads, while working closely with analysts to create data based solutions. 
Worked with the video team, building assets and storyboards for user acquisition and social media videos. 
Worked on visual development and market testing for early game concepts.
Metropolitan State University
Fall 2012 to Spring 2016
B.F.A. in Communication Design
Built a foundation of print and digital design skills while working on a wide variety of projects.
Earned an honorable mention from the Nagel Art Thesis Award for my thesis project, a video game called Melas. 

Front Range Community College
Associate of Arts
Fall 2009 to Fall 2011
Built a strong foundation of art skills, and continued to learn digital art software. 

Thank you!
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